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Twisted Girl
Sniggerdly Pandemic Legion
10
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Posted - 2012.01.14 03:50:00 -
[1] - Quote
u dont fight those 120titans +100 supers head on u pick them off 1 by 1 when they drop connection, leaves , rats , hotdrop elsewhere. |

Twisted Girl
Sniggerdly Pandemic Legion
10
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Posted - 2012.01.14 12:10:00 -
[2] - Quote
Celin Karr wrote:One time i was bored enough to calculate how many Dreads in siege it would take to alpha a titan.. this was pre hp nerf though. But it would require about 600-700 dreads.
i dont think the numbers have changed that much :P.
One hell of a loss in a fight though :P Just surprice a titan and he wont have any tank fit at all (besides maybe a damage control ect) |

Twisted Girl
Sniggerdly Pandemic Legion
14
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Posted - 2012.02.21 18:35:00 -
[3] - Quote
supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.
Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose say 5billion worth of fighters.
In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.
Nowadays all supers normally do is RR the titans, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.
Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can, and with the triage they can provide muchmore RR while having immunity to EW aswell. While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle. Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy. |

Twisted Girl
Sniggerdly Pandemic Legion
15
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Posted - 2012.02.24 09:41:00 -
[4] - Quote
Travasty Space wrote:Why not just drop the damage bonus of titans (20-40% per level range) and give them % per level bonuses to fleet racial E-war and add role bonus of using capital e-war mods(with the modules themselves having limits like cloaking devices as to the number that can be fit) as well as being able to 'pierce' the E-war immunity of other supercaps?
So something like this changes highlighted:
Ragnarok:
Minmatar Titan Skill Bonuses: 35% bonus to Capital Projectile Turret damage per level 10% bonus to gang members' webifiers' range per level 5% bonus to gang members' target painters' effectiveness per level 7.5% reduction in gang membersGÇÖ signature radius per level 99% reduction in CPU need for Warfare Link modules Can fit Gjallarhorn Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare
Role Bonuses: Can fit Capital webifiers. Target painters can pierce Super-Capital Electronic Warfare immunity.
And then mirror this onto the other titans with their racial E-war. The cap e-war mods would need some work themselves, maybe for the capital webs -60% velocity but POS web range so like 150km, scram and point would likely be similar to that and the capital neut would have to be around capital energy xfer for amount neut'd and cycle time like 30-40 seconds. Now for the Levi and it's capital ecm mod I'd say have it 100% jam for half to two thirds of its total cycle time, say jams for 20 seconds but has a cycle time for 30.
they alrdy got gang bonuses, ragnarok got sig bonus, erebus armor % bonus, avatar cap bonus and levi shield hp bonus. Im not sure why you would wanna change that as they are all(besides maybe rags bonus) more usefull than any EW bonus. Also most people doesnt have issue witn titan dps at all, just the tracking, tho in all honesty most of the "blapping" is a mix of webbed/painter targets and bad piloting, you could get a lot of the similar results using dreads so vov. |
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